Independent game development with space themed focus.


 Orbit Toolkit on Unity Asset Store

 Orbit Toolkit is designed for game and application developers seeking to incorporate realistic orbital mechanics and Keplerian orbits into their projects. This toolkit provides an intuitive solution for simulating celestial bodies' motion, allowing users to create space-themed experiences with accuracy.

Tailor your celestial environments to match your creative vision. Orbit Toolkit allows for the customization of celestial body properties, gravitational forces, and orbital parameters, providing developers with the flexibility to create unique and diverse space simulations.


Find it on Unity Asset Store



  • Seamless Physics Transition:
    Users can effortlessly switch between physics-based and on-rails mode, that enables fast forwarding at any timescale.
  • Planet-Based Orientation:
    The planet-based mode allows the world to be oriented around the player, supporting any rotational axis and angular speed. 
  • Dynamic Celestial Interaction:
    Users can dynamically enter and exit the spheres of influence of celestial bodies. Even orbits spanning multiple spheres of influences can predicted and visualized.
  • Vast Distances:
    To maintain smooth visuals, the position is snapped based on the player's location, minimizing jitter and ensuring a seamless exploration of the expansive virtual space.
  • Setup and customizations of solar system:
    Users can effortlessly create their solar system by selecting and customizing planets and moons according to their preferences. This allows users to enjoy a personalized solar system experience in just a few minutes.



Setup tutorial

Creating a solar system from an empty scene. This shows how easy it is to setup a solar system from scratch using the Orbit Toolkit.

Interplanetary Travel

Take off from one planet and landing on another. Gameplay from the playable demo provided by the Orbit Toolkit.

Switch between planetary and space modes, changing spheres of influence and seamlessly switch between physics based and on-rails mode.